Intech Ships

Intech ships mainly focus on missiles, hull strength, and carrier capacity. This is a detailed description of specifically intech ships.

Outrider
This is your basic Intech frigate, the first ship unlocked in the Intech sector. There's not much special

about this ship; its main use is the beginner missions where its firepower would prove effective. These ships have decent firepower and good maneuverability, but later in game you will find little use in these ships. As with all intech ships their hull is greater than other ships of its class. Do be sure to build them early on as they have great use early game. These ships are still viable in late game, as a mass of unsuspecting frigates can tear apart damaged cruisers and even battleships.



Vanguard
This is the second unlock able Intech frigate, and is primarily used to take out minor ships. This proves more useful as corvette swarms are deadly to many fleets, so these are very important to have.

Hammerhead
This is the last unlock able frigate for this tech, and requires and Tech Point in the Intech Tech Tree. This ship is a 'special' ship and has a high hull (for a frigate) with a lot of missiles. So many that they can often pierce missile defense systems. Using them will provide a nice screen of ships that not only act as cannon fodder but also for missile support. (Corvette swarms and Boarder ships will attack these second if you combine these with say, vanguards, protecting your cruisers from that type of damage).

Spearhead
This cruiser is the stock Intech cruiser, and again has a higher hull than other cruisers. This ship often makes up the bulk of Intech fleets, forming a battle line after the frigates. These ships are tough and dish out quite a bit of damage, and are very much worth building, unlike frigates. Though they fare well against other cruisers, they can't stand up to corvette swarms or battleships.

Adamant
This cruiser is a special Intech ship unlocked through the tech tree. Its main ability is to take down missiles, stopping them from doing damage by eliminating them from the battlefield. It can shoot down up to 35 missiles per turn. This ability makes it extremely useful against artillery and corvettes whose primary damage comes from missiles.

Warden
The standard battleship of the Intech technology provides one of the toughest ships in the galaxy. Its hull

strength is unmatched, allowing it to take enormous amounts of damage. Also, its powerful guns act as the heavy hitters of an Intech fleet. It can carry 16 minor ship wings and can destroy cruisers with ease. However, they are weak against Strontech high-damage Volkers and corvette swarms, as with all battleships.

Omega
This special battleship of the Intech line has no shield, but does have a strong hull strength. Its firepower matches that of any other battleship and is worth 8000 strength instead of the usual 10000, allowing for higher damage within a lower strength range. Having Omega-heavy fleets provides a power strategy for Intech players due to their high damage-strength ratio. Although the Warden's tankiness significantly bests the Omega, the Omega's special ability allows it to shoot down up to 40 missles per turn. It is effectively a souped up Adamant, as both ships have the anti-missile capability.

Colossus
The standard carrier of the Intech line is the most valuable one out there, with the ability to carry over 30 minor ships. The usual carrier can only carry up to 22 minor ships, so one can clearly see the difference. This makes it the most useful and able carriers in the game, allowing for Intech players to build fewer of these ships to carry the same amount of minors as other techs. This is one of the main advantages of Intech technology.

Spike
This is the basic fighter of the Intech line, often produced en masse due to its effectiveness and cheap cost. This  fighter is one of the most durable fighters out there, boasting the highest hull for the fighter class.

Anvil
This is the main corvette of the Intech line, also produced in great quantities due to its powerful weapons. Its high hull strength makes it incredibly durable too. Furthermore, the Intech carriers can carry many of these, making them a good combo.

Vulture
This is the advanced fighter of the Intech line. It is fast and has a high firepower, but it has a weaker hull strength. Though effective in combat, this fighter has a hard time competing with its Neotech counterpart, the Blink, due to the Blink's ability to dodge every 3 turns. When matched evenly, these two fighters will inflict similar casualties until the third round, in which the blinks can't get shot at but shoot back. Nevertheless this fighter should not be discounted in a dogfight.